

Profiler: Added missing memory labels sizes to the memory snapshot format, in order to give real value to the prexisting label list. Particles: Add support for copy/paste of entire modules via the module header context menu. IL2CPP: Correctly provide the source file hash so that a managed debugger can determine when a source file has changed and provide a proper warning. Windows: Editor crashes when exiting and keeping a tutorial project UGUI: RectMask2D Softness property has no effect when used on TextMeshPro Text Terrain: Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds Templates: Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor

Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Scripting: "Unable to find libc" error thrown when executing certain SslStream constructor Scripting: Increased Script Assembly reload time Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block Profiling: Poor profiler performance when navigating the timeline view and reviewing data with many threads Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window Packman: User can't easily configure location of both UPM and Asset Store package local cache
#Android studio theme editor 3.4.1 code
Packman: Package Manager/My Assets: 401 Response code trying to download a paid asset store package OpenGL: SRP Batcher not working with OpenGL APIs when the project is built Mobile Graphics: Player crashing when connecting external Display via USB-C port Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project
#Android studio theme editor 3.4.1 update
Global Illumination: Reflection probes must be rebaked twice to update when using "Generate Lighting" button Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window Global Illumination: Crash while sculpting Terrain and Baking Lightmaps Release notes Known Issues in 2020.3.12f1ĪI: Crash with ComputeTileMeshJob when generating NavmeshĪnimation: AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation windowĪsset Import Pipeline: Infinity loop on importing Assets, when building appx package via MRTK build windowĪsset Import Pipeline: Prefabs are reimporting every time a code change is made
